• Static Jump: A piece of equipment specifically designed to measure up users' static jump performance. The user is called to jump as high as he can without any impetus.
  • Balance: The user has to stand on one leg and execute some certain moves that tend to make him lose his ballance.
  • Jumping Around: The user moves from one light circle to another, using only one leg, aiming to the smoothest possible movements.
  • Eye-Hand Reflexes: The user has to press as many buttons possible during 30 seconds, while they are randomly lit up. The system records the final result: Correct button hits, wrong button hits, the average rexlex time and partial average reflex time for each 10 second period.

All results recorded, are stored in a data base, so each user/athlete or coach can track down their performance and progress, compare it to their past results or other users with similar characteristics

The interaction between the user and our system is based on QR tagging - each user prints a QR Code, or saves the picture in his portable device (smartphone, tablet).

Ergometric Applications - Athletic Olympic Museum - Thessaloniki
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Infoscope Hellas develops multimedia applications that have to do with metering, displaying and evaluating a variety of ergometric data, such as reflex speed, specific athletic performance (e.g. jumping, balance, throwing), as well as the exact execution of a certain move set from a person or a single body part. The user tries to execute certain movements, as instructed by a monitor in front of him.

 

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  • Static Jump: A piece of equipment specifically designed to measure up users' static jump performance. The user is called to jump as high as he can without any impetus.
  • Balance: The user has to stand on one leg and execute some certain moves that tend to make him lose his ballance.
  • Jumping Around: The user moves from one light circle to another, using only one leg, aiming to the smoothest possible movements.

All results recorded, are stored in a data base, so each user/athlete or coach can track down their performance and progress, compare it to their past results or other users with similar characteristics.

The interaction between the user and our system is based on QR tagging - each user prints a QR Code, or saves the picture in his portable device (smartphone, tablet).

 

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English

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