Ergometric - Multimedia Application

Interactive Multimedia in Exhibitions - Interactive Museum

Interactive Multimedia in Exhibitions - Interactive Museum

Enhance your visitors' touring experience!

Give them the opportunity to interact with your exhibits' multimedia applications.

High definition video walls - screens integrated with show cases.

Multimedia application auto starts when the visitor approaches the exhibit and interacts with one's motion!

Visitors will be able to get information and instructions from user friendly interactive infokiosks, write in the visitor's e-book and get photographed next to the most important attractions - their pictures will be available in their personal e-mail address or social media account!

English

Ergometric Applications: Reflexes and body tracking data evaluation

Ergometric Applications - Athletic Olympic Museum - Thessaloniki

 

  • Static Jump: A piece of equipment specifically designed to measure up users' static jump performance. The user is called to jump as high as he can without any impetus.
  • Balance: The user has to stand on one leg and execute some certain moves that tend to make him lose his ballance.
  • Jumping Around: The user moves from one light circle to another, using only one leg, aiming to the smoothest possible movements.
  • Eye-Hand Reflexes: The user has to press as many buttons possible during 30 seconds, while they are randomly lit up. The system records the final result: Correct button hits, wrong button hits, the average rexlex time and partial average reflex time for each 10 second period.

All results recorded, are stored in a data base, so each user/athlete or coach can track down their performance and progress, compare it to their past results or other users with similar characteristics

The interaction between the user and our system is based on QR tagging - each user prints a QR Code, or saves the picture in his portable device (smartphone, tablet).

English

Ergometric Apps

Infoscope Hellas develops multimedia applications that have to do with metering, displaying and evaluating a variety of ergometric data, such as reflex speed, specific athletic performance (e.g. jumping, balance, throwing), as well as the exact execution of a certain move set from a person or a single body part. The user tries to execute certain movements, as instructed by a monitor in front of him.

A certain set of such applications has been developed and successfully installed in the Olympic Museum of Thessaloniki, since September 2013.

Watch the demonstration video:

 

You can contact us for more details

English

Ergometric - Multimedia Applications

Infoscope Hellas develops multimedia applications that have to do with metering, displaying and evaluating a variety of ergometric data, such as reflex speed, specific athletic performance (e.g. jumping, balance, throwing), as well as the exact execution of a certain move set from a person or a single body part. The user tries to execute certain movements, as instructed by a monitor in front of him.

 

English

Skeleton Tracking Ergometric Applications

  • Static Jump: A piece of equipment specifically designed to measure up users' static jump performance. The user is called to jump as high as he can without any impetus.
  • Balance: The user has to stand on one leg and execute some certain moves that tend to make him lose his ballance.
  • Jumping Around: The user moves from one light circle to another, using only one leg, aiming to the smoothest possible movements.

All results recorded, are stored in a data base, so each user/athlete or coach can track down their performance and progress, compare it to their past results or other users with similar characteristics.

The interaction between the user and our system is based on QR tagging - each user prints a QR Code, or saves the picture in his portable device (smartphone, tablet).

 

Read more

English

Eye-hand reflections measurement device

Eye-hand reflections measurement device

A piece of equipment specifically designed to improve reaction, hand eye co-ordination and stamina by enabling sportsmen and women to train under simulated 'sports like' conditions, whilst also providing an element of fun and competition that is so often lacking in training.

All results recorded, are stored in a data base, so each user/athlete or coach can track down their performance and progress, compare it to their past results or other users with similar characteristics

The interaction between the user and our system is based on QR tagging - each user prints a QR Code, or saves the picture in his portable device (smartphone, tablet).

 

Read more

English